Your teacher will reopen the shop in a moment. Your progress is saved.
Watch live math progress, approve students before they enter, see who needs help, and know exactly when a student is heading to the Pen Shop for a new piece.
Students solve the math built into each stage, then your counter lights up when a new pen piece is ready for pickup. You can see who is still shopping, who needs a quick Skill Boost, and who is walking up to the counter for the next spooky pen piece.
Your Halloween pen is waiting to be built. Solve the math challenges inside the shop, collect each earned piece from the real Pen Shop counter, and finish your custom spooky pen.
Work through the shop in order. Each completed math station earns one real pen piece from the Shopkeeper Counter.
After all 5 final checks are complete, the student brings this screen to the teacher to collect the finished spooky pen.
You finished the final mixed review. Show this screen to the teacher and collect your completed pen.
After all 5 customers are served, choose your tassel. Then the final pen can be collected after pickup is confirmed.
You served all five customers. Choose the tassel you want for your pen, then head to the real Spooky Pen Shop counter to collect the final piece.
After all 5 customers are served and the student chooses a charm, Tassel Tower stays locked until pickup is confirmed.
You served all five customers. Choose the charm you want for your own spooky pen, then head to the real Pen Shop counter.
After all 5 customers are served, the student goes to the physical counter. Charm Crypt stays locked until pickup is confirmed.
You served all five Bead Laboratory customers. Head to the real Spooky Pen Shop counter to collect your physical bead set. Charm Crypt stays locked until the Shopkeeper confirms pickup.
After all 5 customers are served, the student goes to the physical counter. The next stage stays locked until pickup is confirmed.
You served all five Pattern Parlor customers. Head to the real Spooky Pen Shop counter to collect your physical pattern/wrap piece. The next shop stays locked until the Shopkeeper confirms pickup.
Use prime factorization and divisibility rules to serve five spooky customers and earn your real pen barrel.
After all 5 customers are served, the student goes to the physical counter. The next stage stays locked until pickup is confirmed.